Neighbors are fellow Pioneers on nearby Homesteads of their own. They are required in some of the purchases in the Market
that require a specific number of neighbors to unlock. Neighbors can be visited to gain XP, Food, Energy, and items from Collections.
A blue Aura will appear around a group of objects that are associated with the actions of a neighbor when visiting the pioneer's homestead.
To add Neighbors, click the "My Neighbors" tab at the top of the Frontierville window. This will show you a list of all Facebook friends. Any who are already playing FrontierVille will show up with some basic information, such as what level they are. Click "Add [Name] As Neighbor" button to request they accept as a Neighbor. If they accept the invitation, they will show up among the Neighbors at the bottom of the FrontierVille game window.
You can have FrontierVille friends who are not Neighbors; you can still send gifts to them, but you will not be able to visit.
To visit a Neighbor, click your Neighbor and select Visit. This will allow you to travel to their homestead. You may do up to five tasks per day on neighbor's homestead. Each day, on your first visit to a neighbor, you will receive 1 Energy, 1 Cloth, and 25 Coins. The very first time you visit your neighbor, you will receive bonus Energy, Cloth, and Coins. This is on a 24-hour cycle.
Etiquette[]
- When visiting a Neighbor, look for clues that indicate what the Neighbor is trying to accomplish. For example, a straight row of Lumber Trees planted inside a fenced area might indicate that the Neighbor does not want the pioneer's assistance in chopping them down.
- When visiting a Neighbor, try to keep actions centralized in a small and common area. This will make it easier for the Neighbor to review the proposed changes via the highlighted blue Aura.
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Players can get a free Tool when a Neighbor stops by to help on his/her Homestead. As of October 9, 2010 - players get new rewards of Construction Materials, School Supplies, Ribbon or Mystery Gift when a Neighbour stops by to help on his/her Homestead.
Encouraging neighbors to visit[]
Neighbors help you get your own work done. By encouraging neighbors to visit, you spend less Energy feeding your Animals, tending your Crops, or getting other work done around your Homestead. There are things you can do to encourage neighbors to visit your homestead frequently.
- Remember that other players want to help you, but they have their own agendas as well. Some of them may be trying to complete a Goal to tend a neighbor's Crops or feed a neighbor's Animals. Some may be trying to fill Collections. Be the neighbor that everyone wants to visit, because there are many options to fill their own needs as well as your own. Make it easy for them to find things as well.
- Space your Animals in such a way that it's easy for them to select and feed. Some people pack their Animals in such tight groups that it can be hard to select them. Spaces between lines of Animals can make a big difference in how easy they are to select.
- Try to make sure you plant or buy at least five of any type of animals, crops, or Fruit Trees. For example, if you are planting Apricot Trees, try to plant at least five of them in your grove. Depending on your neighbor's goals, he or she may need to feed or harvest Animals, plants, or trees. Since neighbors can do up to five tasks on your homestead, having at least five of any of these can help them with their Goals and will bring them back.
- Group Animals by type. Don't mix all your Animals together. For one thing, large Animals may block small Animals, particularly young ones, making them impossible to tend. Put your Chickens in one line, Pigs in another, etc.
- Plant at least 2-3 different types of crops and group all the same types of crops together to make them easy to find. Different people may be trying to fill different Collections.
- Group Fruit Trees by type as well. Make groves of one type at a time.
- Communicate your Goals. If you would like neighbors to help with a certain task, post your request to Facebook. If you don't want them to touch a certain area, fence it in with the "Hands Off" sign from Decorations. Or, if you want work done on a certain area, use the "Tend Here" sign. It's no guarantee they will see it, but some will look for these signs and appreciate the guidance.
Goals[]
Visits for Animals[]
- Checking for Breakfast requires the Pioneer to tend Neighbor's unready Chickens.
- Feed the Farm Animals requires the Pioneer to feed Neighbor's Sheep, Chickens, and Goats.
- Feed the Ranch Animals requires the Pioneer to feed Neighbor's Cows, Oxen, and Horses.
- Help Neighbors Make Cheese requires the Pioneer to tend Neighbor's unready Cows and Goats.
- Rockin Those Oxen requires the Pioneer to tend Neighbor's unready Oxen.
- Cure the Pigs requires the Pioneer to tend Neighbor's unready Pigs.
- Aunt List, Part III of V is a Goal which requires the Pioneer to tend 10 Neighbor Cows.
- 12 Days o' Christmas, VI was a Limited Edition Goal that required the Pioneer to tend 2 Neighbors' Horses.
- Frontier New Year, Part V of V was a Limited Edition Goal that required the Pioneer to tend 5 Neighbors' Horses.
- Barber Shop, Part II of IV is a Goal which requires the Pioneer to tend 6 Neighbor Horses.
- Enormous pain in the... is a Goal that requires the Pioneer 20 Neighbor Horses.
- Bess and Fanny, Part I of V is a Limited Edition Goal that requires the Pioneer to tend 20 Neighbor Oxen.
- The Prairie Pox, Part IV of IV is a Goal which requires the Pioneer to tend 10 Neighbor Cows.
- 12 Days o' Christmas, V was a Limited Edition Goal that required the Pioneer to tend 5 Neighbors' Cows, 5 Neighbors' Oxen, and invite 5 Neighbors to go caroling.
- The Prairie Pox, Part III of IV is a Goal which requires the Pioneer to tend 10 Neighbor Chickens.
- Flower Festival, Part II of II is a Goal which requires the Pioneer to tend 6 Neighbor Horses.
- Buildin’ Yore Business, Part I of II is a Goal that requires the Pioneer to tend 20 Neighbor Animals.
- April Holidays, Part I of V is a Limited Edition Goal which requires the Pioneer to tend 30 Neighbor Oxen.
- Lost Puppy is a Limited Edition Goal which requires the Pioneer to tend 20 Neighbor's Sheep.
- Lost Oxen is a Limited Edition Goal which requires the Pioneer to tend 25 Neighbor's Cows and Oxen.
- Lost Piglets is a Limited Edition Goal which requires the Pioneer to tend 30 Neighbor's Pigs.
- Train 'Em Up, Part I of V is a Goal which requires the Pioneer to feed 30 Animals on horseback.
Visits for Crops[]
- Tend Neighbor Crops requires the Pioneer to tend Neighbor's ready and unready Crops.
- Tend Neighbor Crops 2 requires the Pioneer to tend Neighbor's Tomatoes, Pumpkins, and Eggplants.
- Tend More Neighbor Crops requires the Pioneer to tend Neighbor's Flax, Corn, and Sunflowers.
- Tend Big Neighbor Crops requires the Pioneer to tend Neighbor's Wheat, Peas, and Cotton.
- Helping Out Friends is a Goal that requires the Pioneer to tend 4 Neighbor's Corn, and 8 Neighbor's Potatoes.
- Prairie Swap Meet! is a Goal that requires the Pioneer to tend 5 Neighbor Crops.
- Aunt List, Part I of V is a Goal which requires the Pioneer to tend 20 Neighbor Potatoes.
- Aunt List, Part II of V is a Goal which requires the Pioneer to tend 20 Neighbor Potatoes.
- In the Cabbage Patch Part II of III is a Goal that requires the Pioneer to tend 10 Neighbor Cabbages.
- Groundhog Day, Part III of IV is a Goal which requires the Pioneer to tend 10 Neighbor Crops.
- The Kissing Tree, Part I of III is a Limited Edition Goal which requires the Pioneer to revive 10 Neighbor Crops.
- The Prairie Pox, Part II of IV is a Goal which requires the Pioneer to tend 20 Neighbor Crops.
- The Great Tomato Race is a Timed Goal which requires the Pioneer to harvest 10 Neighbor's Tomatoes.
- Horseman's Rampage was a Limited Edition Goal which required the Pioneer to chop 5 Neighbor Oak Trees, feed or groom 5 Neighbor Horses and help 5 Neighbors scare off the Headless Horseman.
- Family Fun, Part II of II was a Limited Edition Goal that required the Pioneer to tend 50 Neighbor Crops and 50 Neighbor Debris.
- Daisies Quest is a Goal that requires the Pioneer to revive 10 Neighbor's withered Crops.
- A St. Patrick's Day Celebration, Part III of V which requires the Pioneer to tend 20 Neighbor Wheat.
- Wellsprings, Part II of III is a Goal which requires the Pioneer to revive 15 withered Neighbor's Crops
- Lost Puppy is a Limited Edition Goal which requires the Pioneer to tend 20 Neighbor's Crops.
- Lost Piglets is a Limited Edition Goal which requires the Pioneer to revive 20 withered Neighbor's Crops.
- Train 'Em Up, Part I of V is a Goal which requires the Pioneer to harvest 20 Crops on horseback and tend 15 Neighbor's Crops on horseback.
Visits for Debris[]
- Search for Lost Hammer requires the Pioneer to clear Neighbor's Skulls, Thorns, and Cacti.
- Hearts and Flowers, Part III of V is a Limited Edition Goal that requires the Pioneer to clear 20 Neighbors' Wildflowers.
- Buildin' a Ski Trail is a Timed Goal that requires the Pioneer to clear 30 Neighbor Debris.
- Survey the Land requires the Pioneer to clear 10 Neighbor's Debris.
- Flower Festival, Part I of II is a Goal which requires the Pioneer to clear 20 Neighbor Wildflowers.
- Carnations Quest is a Goal which requires the Pioneer to clear 20 Neighbor Debris.
- Putting the Hammer Down, Part II of V is a Goal which requires the Pioneer to clear 10 Neighbor Debris.
- Herd Yer Horses, Part III of V is a Goal which requires the Pioneer to clear 10 Neighbor Debris.
Generic Visits[]
- Visit Your Neighbors requires the Pioneer to visit 2 Neighbors.
- Get Ready for Baby requires the Pioneer to visit 25 Neighbors.
- Homestead Expansion II - Survey the Land requires the Pioneer to visit 10 Neighbors.
- Back to School Mission Part 3: Indian Summer! was a Limited Edition Goal that required the Pioneer to visit 15 Neighbors.
- Jackalope Society Missions Part 2: Invite Friends to the Jackalope Society is a Goal which requires the Pioneer to visit 2 Neighbors.
- The Poker Quest 1 is a Goal that requires the Pioneer to visit 1 Neighbor.
- Sneaky Snake Cakes! is a Goal that requires the Pioneer to visit 12 Neighbors.
- Thanksgiving Part V of V was a Limited Edition Goal that required the Pioneer to visit 10 Neighbors and give one Neighbor something from their Wishlist.
- Winter's a Comin' Part I of III was a Limited Edition Goal that required the Pioneer to visit 20 Neighbors.
- Beating a Path to your Door is a Goal that requires the Pioneer to visit 10 Neighbors with Paths.
- Trick or Treat was a Limited Edition Goal which required the Pioneer to trick and treat 10 Neighbors.
- 12 Days o' Christmas, VII was a Limited Edition Goal that required the Pioneer to visit 7 Neighbors.
- 12 Days o' Christmas, II was a Limited Edition Goal that required the Pioneer to visit 2 Neighbors, tend 2 Neighbors' Pigs, and clear 2 Neighbors' Debris.
- Trading Post, Part III of IV is a Goal that required the Pioneer to visit 12 Neighbors, and chop 5 Neighbor Trees.
- Barber Shop, Part I of IV is a Goal which requires the Pioneer to visit 25 Neighbors.
- Pony Express, Part II of V is a Goal which requires the Pioneer to visit 10 Neighbors.
- Hearts and Flowers, Part I of V is a Limited Edition Goal that requires the Pioneer to visit 10 Neighbors.
- Hank and Fanny, Part III of V is a Limited Edition Goal that requires the Pioneer to visit 10 Neighbors.
- Hank and Bess, Part III of V is a Limited Edition Goal that requires the Pioneer to visit 20 Neighbors.
- The Prairie Pox, Part I of IV is a Goal which requires the Pioneer to visit 10 Neighbors.
- Howls on the Horizon, Part II of II is a Goal which requires the Pioneer to visit 10 Neighbors.
- Makin' Room, Part I of III is a Goal which requires the Pioneer to visit 25 Neighbors.
- Finkerton's Detective Agency, Part IV of V is a Goal which requires the Pioneer to visit 10 Neighbors.
- A St. Patrick's Day Celebration, Part V of V is a Limited Edition Goal which requires the Pioneer to visit 30 Neighbors.
- Doghouse, Part II of V is a Goal which requires the Pioneer to visit 10 Neighbors.
- April Holidays, Part II of V is a Limited Edition Goal which requires the Pioneer to visit 15 Neighbors.
- Welcome Back, Part I of III is a Goal that requires the Pioneer to visit 1 Neighbor.
- Extra! Extra!, Part I of IV is a Goal that requires the Pioneer to visit 2 Neighbors.
- Growin' Room III is a Goal which requires the Pioneer to visit 15 Neighbors.
- Pa McBaggins is a Limited Edition Goal which requires the Pioneer to visit 8 Neighbors.
Hiring[]
- The Fowl Watch requires the Pioneer to hire 2 Neighbors.
- Trolling the Toll Booth is a Goal that requires the Pioneer to accept 5 Neighbor visits.
- Second Kid Part III of IV is a Goal that requires the Pioneer to accept help from 1 Neighbor.
- Third Kid Part III of IV is a Goal that requires the Pioneer to accept help from 3 Neighbors.
- Fourth Kid Part IV of IV is a Goal that requires the Pioneer to accept help from 5 Neighbors.
- Fifth Kid Part III of IV is a Goal that requires the Pioneer to accept help from 10 Neighbors.
- Sixth Kid Part IV of IV is a Goal that requires the Pioneer to accept help from 25 Neighbors.
- Family Fun, Part I of II was a Limited Edition Goal that required the Pioneer to have 5 Neighbors help you out.
- Frontier Workaholic, Part I of II was a Limited Edition Goal that required the Pioneer to hire 10 Neighbors.
- Even Cowgirls Get the Blues! Part II of III is a Goal which requires the Pioneer to hire 1 Neighbor.
- Pony Express, Part I of V is a Goal which requires the Pioneer to hire 3 Neighbors.
- A St. Patrick's Day Celebration, Part V of V is a Limited Edition Goal which requires the Pioneer to hire 4 Neighbors.
- Herd Yer Horses, Part II of V is a Goal which requires the Pioneer to hire 5 Neighbors.
- Pet Shop, Part I of V is a Goal which requires the Pioneer to hire 2 Neighbors.
- Lost Tools is a Limited Edition Goal which requires the Pioneer to hire 5 Neighbors.
- Mother's Day, Part II of III is a Goal which requires the Pioneer to hire 5 Neighbors.
Other[]
- 12 Days o' Christmas, III was a Limited Edition Goal that required the Pioneer to send 3 items from a Neighbor's wishlist.
- Extra! Extra!, Part III of IV is a Goal that requires the Pioneer to respond to a Neighbor's classified ad.
- Extra! Extra!, Part IV of IV is a Goal that requires the Pioneer to respond to 10 Neighbor's classified ads.
- Growin' Room III is a Goal which requires the Pioneer to fulfill 5 Neighbor Wishlists.
Trees[]
Fruit Trees[]
- Gather Weaving Materials requires the Pioneer to tend Neighbor's Cherry Trees.
- Gingerbread, Part III of III was a Limited Edition Goal that required the Pioneer to tend 50 Neighbor Fruit Trees.
Lumber Trees[]
- Chop Neighbor Trees requires the Pioneer to chop Neighbor's Oak and Pine Trees.
- Search for Lost Nails requires the Pioneer to chop Neighbor's Pine and Oak Trees.
- Map the Land is a Goal that requires the Pioneer to chop 20 Neighbor's Trees.
- Huge Homestead Exploration is a Goal that requires the Pioneer to chop 10 Neighbor Trees.
- Storage Space Part I of III was a Timed Goal that required the Pioneer to chop 50 Neighbor Trees.
- The Great Coyote Caper, Part II of V is a Goal which requires the Pioneer to chop 20 Neighbor Trees.
- Extra! Extra!, Part I of IV is a Goal that requires the Pioneer to chop 25 Neighbor Oak Trees.
- Extra! Extra!, Part III of IV is a Goal that requires the Pioneer to chop 50 Neighbor Pine Trees.
- Train 'Em Up, Part IV of V is a Goal which requires the Pioneer to chop 50 Neighbor Lumber Trees on horseback.
Badges[]
The following badges are available from visiting Neighbors, hiring Neighbors, and having Neighbors tend your Homestead:
Badges | |||
---|---|---|---|
Talented Teamwork Badge 15 Visits |
Thoughtful Teamwork Badge 100 Visits |
Thankful Teamwork Badge 500 Visits |
Terrific Teamwork Badge 2,500 Visits |
Excellent Employer Badge 5 Hires |
Engaging Employer Badge 25 Hires |
Exceptional Employer Badge 100 Hires |
Experienced Employer Badge 500 Hires |
Naive Neighbor Badge 50 Tends |
Noble Neighbor Badge 500 Tends |
Needy Neighbor Badge 2,500 Tends |
Noteworthy Neighbor Badge 25,000 Tends |